Extend the basic ActorSheet class to do all the PF things! This sheet is an Abstract layer which is not used.

Hierarchy (View Summary)

Constructors

Properties

Accessors

Methods

Constructors

  • Parameters

    • object: ActorPF

      Some object or entity which is the target to be updated.

    • Optionaloptions: Partial<Options>

      Additional options which modify the rendering of the sheet. (default: {})

    Returns ActorSheetPF

    Foundry allows passing no value to the constructor at all.

  • Parameters

    • ...args: [ActorPF, Partial<Options>?]

    Returns ActorSheetPF

Properties

_commitItemUsesBound: (event: Event) => Promise<any> = ...

Type declaration

    • (event: Event): Promise<any>
    • Internal

      Commit changes from _setItemUses

      Parameters

      • event: Event

      Returns Promise<any>

_filters: Record<string, Record<string, Set<string>>> = ...

Track the set of item filters which are applied

effectiveSearch: {} = {}
searchCompositioning: boolean = false

Item search

searchDelay: number = 250
searchDelayEvent: null
searchRefresh: boolean = true

Accessors

  • get defaultOptions(): {
        classes: string[];
        dragDrop: { dragSelector: string }[];
        scrollY: string[];
        tabs: {
            contentSelector: string;
            group: string;
            initial: string;
            navSelector: string;
        }[];
    }
  • Returns {
        classes: string[];
        dragDrop: { dragSelector: string }[];
        scrollY: string[];
        tabs: {
            contentSelector: string;
            group: string;
            initial: string;
            navSelector: string;
        }[];
    }

Methods

  • Allow drag start always. Foundry blocks this if sheet is not editable, which blocks copying items.

    Parameters

    • selector: string

      Selector string

    Returns boolean

  • Opens a dialog to edit a skill.

    Parameters

    • skillId: string

      The id of the skill in question.

    • OptionalsubSkillId: string

      The id of the subskill, if appropriate.

    Returns Promise<void>

  • Internal

    Filter inventory section

    Called in _prepareItems()

    Parameters

    • category: object

      Category data

    • section: object

      Section data

    • filters: Set<string>

      Active filters

    Returns void

  • Parameters

    • event: DragEvent

      Drag start event

    • type:
          | "attack"
          | "bab"
          | "cmb"
          | "concentration"
          | "cl"
          | "defenses"
          | "initiative"
          | "abilityScore"
    • OptionalsubType: string

      Type specific subtype

    Returns void

  • Parameters

    • event: any
    • data: any

    Returns Promise<
        | undefined
        | ItemPF[]
        | StoredDocument<Document<any, ActorPF, Metadata<any>>>[],
    >

  • Handle the final creation of dropped Item data on the Actor. This method is factored out to allow downstream classes the opportunity to override item creation behavior.

    Parameters

    • itemData: any

      The item data requested for creation

    Returns Promise<StoredDocument<Document<any, ActorPF, Metadata<any>>>[]>

  • Protected

    Handle rolling an Ability check, either a test or a saving throw

    Parameters

    • event: Event

      The originating click event

    Returns void

  • Handle standard form submission steps

    Parameters

    • event: any

      The submit event which triggered this handler

    • __namedParameters: { preventClose?: boolean; preventRender?: boolean; updateData?: null } = {}

    Returns Promise<void>

    A promise which resolves to the validated update data

  • Parameters

    • itemData: any
    • __namedParameters: { rename?: boolean } = {}

    Returns void

  • Internal

    Insert a spell into the spellbook object when rendering the character sheet

    Parameters

    • data: object

      The Actor data being prepared

    • spells: any[]

      The spell data being prepared

    • bookKey: string

      The key of the spellbook being prepared

    Returns object

    • Spellbook data
  • Activate event listeners using the prepared sheet HTML

    Parameters

    • html: JQuery<HTMLElement>

      The prepared HTML object ready to be rendered into the DOM

    Returns void

  • Parameters

    • __namedParameters: { inLowestDenomination?: boolean; recursive?: boolean } = {}

    Returns number

  • Parameters

    • __namedParameters: { inLowestDenomination?: boolean; recursive?: boolean } = {}

    Returns number

  • Add some extra data when rendering the sheet to reduce the amount of logic required within the template.

    Returns Promise<
        {
            actor: ActorPF;
            choices: {};
            config: config;
            cssClass: string;
            document: ActorPF;
            editable: boolean;
            effects: EmbeddedCollection<typeof ActiveEffect, ActorData>;
            hasHD: boolean;
            isCharacter: boolean;
            isGM: boolean;
            itemTypes: ItemTypesMap;
            limited: boolean;
            options: Options;
            owner: boolean;
            race: null | PropertiesToSource<ItemDataBaseProperties>;
            skillsLocked: boolean;
            sourceData: {};
            unchainedActions: unknown;
            units: {
                distance: {
                    overland: "PF1.Distance.miShort" | "PF1.Distance.kmShort";
                    tactical: "PF1.Distance.ftShort" | "PF1.Distance.mShort";
                };
                weight: string;
            };
            usesAnySpellbook: boolean;
        },
    >

  • Toggle inline display of an item's summary/description by expanding or hiding info div

    Parameters

    • elem: JQuery<HTMLElement>

      The element to open. Likely will have the item class in CSS.

    • Optionalinstant: boolean = {}

      Whether to instantly show the expansion (true), or animate it (false)

    Returns Promise<void>