Variable contextNoteTargetsConst
contextNoteTargets: {
ac: { category: "defense"; label: "PF1.ACNormal" };
allChecks: {
category: "abilityChecks";
label: "PF1.BuffTarAllAbilityChecks";
};
allSavingThrows: {
category: "savingThrows";
label: "PF1.BuffTarAllSavingThrows";
};
allSpeeds: { category: "speed"; label: "PF1.BuffTarAllSpeeds" };
attack: { category: "attacks"; label: "PF1.AttackRollPlural" };
burrowSpeed: { category: "speed"; label: "PF1.Movement.Mode.burrow" };
chaChecks: { category: "abilityChecks"; label: "PF1.BuffTarChaChecks" };
chaSkills: { category: "skills"; label: "PF1.BuffTarChaSkills" };
cl: { category: "spell"; label: "PF1.CasterLevel" };
climbSpeed: { category: "speed"; label: "PF1.Movement.Mode.climb" };
cmb: { category: "attacks"; label: "PF1.CMB" };
cmd: { category: "defense"; label: "PF1.CMD" };
concentration: { category: "spell"; label: "PF1.Concentration" };
conChecks: { category: "abilityChecks"; label: "PF1.BuffTarConChecks" };
conSkills: { category: "skills"; label: "PF1.BuffTarConSkills" };
critical: { category: "attacks"; label: "PF1.CriticalHitPlural" };
dexChecks: { category: "abilityChecks"; label: "PF1.BuffTarDexChecks" };
dexSkills: { category: "skills"; label: "PF1.BuffTarDexSkills" };
effect: { category: "attacks"; label: "PF1.Effects" };
flySpeed: { category: "speed"; label: "PF1.Movement.Mode.fly" };
fort: { category: "savingThrows"; label: "PF1.SavingThrowFort" };
init: { category: "misc"; label: "PF1.Initiative" };
intChecks: { category: "abilityChecks"; label: "PF1.BuffTarIntChecks" };
intSkills: { category: "skills"; label: "PF1.BuffTarIntSkills" };
landSpeed: { category: "speed"; label: "PF1.Movement.Mode.land" };
melee: { category: "attacks"; label: "PF1.Melee" };
meleeSpell: { category: "attacks"; label: "PF1.MeleeSpell" };
meleeWeapon: { category: "attacks"; label: "PF1.MeleeWeapon" };
ranged: { category: "attacks"; label: "PF1.Ranged" };
rangedSpell: { category: "attacks"; label: "PF1.RangedSpell" };
rangedWeapon: { category: "attacks"; label: "PF1.RangedWeapon" };
ref: { category: "savingThrows"; label: "PF1.SavingThrowRef" };
skills: { category: "skills"; label: "PF1.BuffTarAllSkills" };
spellEffect: { category: "spell"; label: "PF1.BuffTarSpellEffect" };
sr: { category: "defense"; label: "PF1.SpellResistance" };
strChecks: { category: "abilityChecks"; label: "PF1.BuffTarStrChecks" };
strSkills: { category: "skills"; label: "PF1.BuffTarStrSkills" };
swimSpeed: { category: "speed"; label: "PF1.Movement.Mode.swim" };
will: { category: "savingThrows"; label: "PF1.SavingThrowWill" };
wisChecks: { category: "abilityChecks"; label: "PF1.BuffTarWisChecks" };
wisSkills: { category: "skills"; label: "PF1.BuffTarWisSkills" };
} = ...
Context Note targets