contextNoteTargets: {
    ac: { category: "defense"; label: "PF1.ACNormal" };
    allChecks: {
        category: "abilityChecks";
        label: "PF1.BuffTarAllAbilityChecks";
    };
    allSavingThrows: {
        category: "savingThrows";
        label: "PF1.BuffTarAllSavingThrows";
    };
    allSpeeds: { category: "speed"; label: "PF1.BuffTarAllSpeeds" };
    attack: { category: "attacks"; label: "PF1.AttackRollPlural" };
    burrowSpeed: { category: "speed"; label: "PF1.Movement.Mode.burrow" };
    chaChecks: { category: "abilityChecks"; label: "PF1.BuffTarChaChecks" };
    chaSkills: { category: "skills"; label: "PF1.BuffTarChaSkills" };
    cl: { category: "spell"; label: "PF1.CasterLevel" };
    climbSpeed: { category: "speed"; label: "PF1.Movement.Mode.climb" };
    cmb: { category: "attacks"; label: "PF1.CMB" };
    cmd: { category: "defense"; label: "PF1.CMD" };
    concentration: { category: "spell"; label: "PF1.Concentration" };
    conChecks: { category: "abilityChecks"; label: "PF1.BuffTarConChecks" };
    conSkills: { category: "skills"; label: "PF1.BuffTarConSkills" };
    critical: { category: "attacks"; label: "PF1.CriticalHitPlural" };
    dexChecks: { category: "abilityChecks"; label: "PF1.BuffTarDexChecks" };
    dexSkills: { category: "skills"; label: "PF1.BuffTarDexSkills" };
    effect: { category: "attacks"; label: "PF1.Effects" };
    flySpeed: { category: "speed"; label: "PF1.Movement.Mode.fly" };
    fort: { category: "savingThrows"; label: "PF1.SavingThrowFort" };
    init: { category: "misc"; label: "PF1.Initiative" };
    intChecks: { category: "abilityChecks"; label: "PF1.BuffTarIntChecks" };
    intSkills: { category: "skills"; label: "PF1.BuffTarIntSkills" };
    landSpeed: { category: "speed"; label: "PF1.Movement.Mode.land" };
    melee: { category: "attacks"; label: "PF1.Melee" };
    meleeSpell: { category: "attacks"; label: "PF1.MeleeSpell" };
    meleeWeapon: { category: "attacks"; label: "PF1.MeleeWeapon" };
    ranged: { category: "attacks"; label: "PF1.Ranged" };
    rangedSpell: { category: "attacks"; label: "PF1.RangedSpell" };
    rangedWeapon: { category: "attacks"; label: "PF1.RangedWeapon" };
    ref: { category: "savingThrows"; label: "PF1.SavingThrowRef" };
    skills: { category: "skills"; label: "PF1.BuffTarAllSkills" };
    spellEffect: { category: "spell"; label: "PF1.BuffTarSpellEffect" };
    sr: { category: "defense"; label: "PF1.SpellResistance" };
    strChecks: { category: "abilityChecks"; label: "PF1.BuffTarStrChecks" };
    strSkills: { category: "skills"; label: "PF1.BuffTarStrSkills" };
    swimSpeed: { category: "speed"; label: "PF1.Movement.Mode.swim" };
    will: { category: "savingThrows"; label: "PF1.SavingThrowWill" };
    wisChecks: { category: "abilityChecks"; label: "PF1.BuffTarWisChecks" };
    wisSkills: { category: "skills"; label: "PF1.BuffTarWisSkills" };
} = ...

Context Note targets