Variable buffTargetCategoriesConst
buffTargetCategories: {
ability: {
filters: { actor: { exclude: string[] } };
label: "PF1.AbilityScore";
};
abilityChecks: {
filters: { actor: { exclude: string[] } };
label: "PF1.BuffTarAbilityChecks";
};
attack: { label: "PF1.Attack" };
damage: { label: "PF1.Damage" };
defense: { label: "PF1.Defense" };
health: { filters: { actor: { exclude: string[] } }; label: "PF1.Health" };
misc: { label: "PF1.Misc" };
savingThrows: { label: "PF1.SavingThrowPlural" };
senses: { label: "PF1.Senses" };
skill: {
filters: { actor: { exclude: string[] } };
label: "PF1.BuffTarSpecificSkill";
};
skills: { filters: { actor: { exclude: string[] } }; label: "PF1.Skills" };
speed: { label: "PF1.Movement.Speed" };
spell: {
filters: { actor: { exclude: string[] } };
label: "PF1.BuffTarSpells";
};
} = ...
Change target categories
Categories grouping related BuffTarget change targets in the selector UI.