abilityDamageMultipliers: readonly [
    { label: "×0.5"; value: 0.5 },
    { label: "×1"; value: 1 },
    { label: "×1.5"; value: 1.5 },
    { label: "×2"; value: 2 },
    { label: "×2.5"; value: 2.5 },
] = ...

Damage multipliers from ability score.