interface ItemAttack_AttackData {
    ammo?: null | string;
    attackBonus?: string | number;
    damageBonus?: string | number;
    label: string;
}

Properties

ammo?: null | string

The ID of the ammo item used

attackBonus?: string | number

An attack bonus specific to this attack

damageBonus?: string | number

A damage bonus specific to this attack

label: string

The attack's name