• Get iterator for all actors.

    Parameters

    • Optionaloptions: {
          base?: boolean;
          linked?: boolean;
          ownership?: any;
          scene?: null | string | Scene;
          scenes?: boolean;
          types?: null | string[];
          unlinked?: boolean;
          users?: (string | User)[];
      } = {}

      Options for which actors to fetch.

      • Optionalbase?: boolean

        Return base actors (from game.actors).

      • Optionallinked?: boolean

        Get linked actors from scenes.

      • Optionalownership?: any

        What permission level (CONST.DOCUMENT_OWNERSHIP_LEVELS) to test user for, if user is defined.

      • Optionalscene?: null | string | Scene

        Specific scene. Sets scenes and base to false.

      • Optionalscenes?: boolean

        All scenes.

      • Optionaltypes?: null | string[]

        Array of actor types to accept. Returns all if null.

      • Optionalunlinked?: boolean

        Get unlinked actors from scenes.

      • Optionalusers?: (string | User)[]

        Test specific users permission, either User instances or user IDs. Defaults to current user.

    Returns Generator<any, void, unknown>

    • Relevant actors